Jigglypuff (SSBM)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File: | [[File:Jigglypuff Back Aerial Hitbox Melee.gif|thumb|Hitbox of Jigglypuff's bair.]] | ||
Jigglypuff does a spin kick backwards. It has a surprisingly large hitbox behind Jigglypuff when it first comes out. This move is extremely useful for [[edgeguarding]], and it can use [[Wall of Pain]] on opponents easily and effectively, which guarantees a KO if done correctly, especially against characters with poor recoveries such as {{SSBM|Falco}} and {{SSBM|Roy}}. Does 12% damage. It is overall among Jigglypuff's best moves and is used very commonly by Jigglypuff professionals such as {{Sm|Hungrybox}}. | Jigglypuff does a spin kick backwards. It has a surprisingly large hitbox behind Jigglypuff when it first comes out. This move is extremely useful for [[edgeguarding]], and it can use [[Wall of Pain]] on opponents easily and effectively, which guarantees a KO if done correctly, especially against characters with poor recoveries such as {{SSBM|Falco}} and {{SSBM|Roy}}. Does 12% damage. It is overall among Jigglypuff's best moves and is used very commonly by Jigglypuff professionals such as {{Sm|Hungrybox}}. | ||
Revision as of 05:48, August 22, 2013
Overview
Jigglypuff does a spin kick backwards. It has a surprisingly large hitbox behind Jigglypuff when it first comes out. This move is extremely useful for edgeguarding, and it can use Wall of Pain on opponents easily and effectively, which guarantees a KO if done correctly, especially against characters with poor recoveries such as Falco and Roy. Does 12% damage. It is overall among Jigglypuff's best moves and is used very commonly by Jigglypuff professionals such as Hungrybox.
Attack data
Total number of frames | 39 |
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Hits on frames | 9-12 |
IASA frames | 31 |
Autocancel frames | Before 8, after 25 |
Landing lag
Animation length | 20 |
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L-cancelled animation length | 10 |