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Ike (SSB4)/Neutral attack/Hit 1

Hitbox visualization showing Ike's first jab.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   0 100 50 3.5 0 0.0 10.0 13.0 1.0x 1.0x 0%               Punch  

Timing

Hitboxes 4-5
Earliest continuable frame 10
Interruptible 24
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible