SSB4 Icon.png

Ike (SSB4)/Neutral aerial

< Ike (SSB4)
Revision as of 17:44, August 7, 2021 by SuperSqank (talk | contribs) (→‎Landing lag: Imagine if this move actually had one frame of landing lag though.)
Hitbox visualization showing Ike's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 10% 0   35 105 0 4.0 1000 0.0 12.0 0.0 1.0x 1.0x 0%               Slam  
1 0 10% 0   35 105 0 4.0 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
2 0 10% 0   35 105 0 4.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slam  
Late hit
0 0 7% 0   35 100 0 4.0 1000 0.0 12.0 0.0 1.0x 1.0x 0%               Slam  
1 0 7% 0   35 100 0 4.0 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
2 0 7% 0   35 100 0 4.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slam  

Timing

Attack

Initial autocancel 1-5
Clean hit 12-21
Late hit 22-27
Ending autocancel 64-
Interruptible 60
Animation length 71
                                                                                                                                             
                                                                                                                                             

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible