SSBB Icon.png
SSB4 Icon.png

Hitstun canceling

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Merge.png It has been suggested that this article or section be merged with Hitstun.
The reason given for the merge is: Everything here has been already covered in said page and the momentum canceling page, with far more information. A simple redirect suffices. (Discuss)

Hitstun canceling is a technique introduced in Super Smash Bros. Brawl which is also present in Super Smash Bros. 4. It is the ability to cancel hitstun early with an airdodge or an aerial attack. This feature is what enables the technique momentum canceling to be performed.

In Ultimate

Hitstun canceling in Ultimate retains the same parameters as Smash 4, but due to the effect of balloon knockback, most hitstun and launch speed wears off by the time one is able to attack or airdodge, significantly mitigating its effectiveness. Furthermore, the new limitations on airdodging mean that airdodging to hitstun cancel is a significant hindrance to a character's ability to avoid edgeguarding attempts or follow-up attacks.