Hit points: Difference between revisions

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'''HP''' ('''H'''it '''P'''oints or '''H'''ealth '''P'''oints) is the unit of defense in ''[[SSBM]]'' and ''[[SSBB]]''<nowiki>'</nowiki>s [[Stamina]] modes, as opposed to [[Damage Percent]]. Instead of going up and lowering defense when attacked, HP goes down, and kills the character when it hits zero.
'''Hit Points''' (also known for simplicity as "H.P") is the basic unit of health in the [[Stamina]] modes of the ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. When a character is hit by an opponent's attack, their Hit Points decrease. The character can continue as normal until their Hit Points are reduced to 0, when they are [[Knock-out|knocked out]]. The health of two recurring [[boss]]es in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in Hit Points, unless otherwise altered by an [[Action Replay]].


[[Master Hand]] and [[Crazy Hand]] always use HP, unless altered with an Action Replay.
[[Category:Acronyms]]
[[Category:Damage]]
[[Category:Damage]]

Revision as of 22:06, April 17, 2008

Hit Points (also known for simplicity as "H.P") is the basic unit of health in the Stamina modes of the Super Smash Bros. Melee and Brawl. When a character is hit by an opponent's attack, their Hit Points decrease. The character can continue as normal until their Hit Points are reduced to 0, when they are knocked out. The health of two recurring bosses in the Super Smash Bros. series, Master Hand and Crazy Hand, are always measured in Hit Points, unless otherwise altered by an Action Replay.