SSBU Icon.png

Hero (SSBU)/Side special

Hero side special hitbox visualizations
Zap Hitbox visualization for Hero's Zap
Zap (No MP) Hitbox visualization for Hero's Zap without MP
Zapple Hitbox visualization for Hero's Zapple
Kazap Hitbox visualization for Hero's Kazap
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ZapEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Slash
0 0 0 5.0% 0   Standard 35 100 0   8.0 top 0.0 8.0 11.5 1.3× 1.0× 0%               Slash   All All            
Zap, Hit 1
0 0 0 3.0% 0   Standard 35 100 0   6.0 top 0.0 10.5 17.0 0.8× 1.0× 0%               Electric   All All            
Zap, Hit 2
0 0 0 3.0% 0   Standard 35 100 0   6.0 top 0.0 10.5 22.0 0.8× 1.0× 0%               Electric   All All            
Zap, Hit 2
0 0 0 3.0% 0   Standard 35 100 0   6.0 top 0.0 10.5 26.5 0.8× 1.0× 0%               Electric   All All            
Zap, Hit 2
0 0 0 3.0% 0   Standard 35 100 0   6.0 top 0.0 10.5 29.0 0.8× 1.0× 0%               Electric   All All            
Zap, No MP
0 0 0 2.0% 0   Standard 30 100 0   7.0 top 0.0 9.0 9.5 1.0× 1.0× 0%               Slash   All All            
Bolt
0 0 0 9.0% 0   Standard 70 80 0   6.0 top 0.0 10.0 0.0 0.4× 1.0× 0%               Electric   All All            
1 0 0 5.0% 0   Standard 70 80 0   15.0 top 0.0 10.0 0.0 0.4× 1.0× 0%               Electric   All All            
2 0 0 2.5% 0   Standard 100 40 0   6.0 top 0.0 22.0 to 75.0 0.0 0.4× 1.0× 0%               Electric   All All            

ZappleEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Zapple
0 0 0 6.0% 0   Standard 25 90 0   4.5 top 0.0 11.5 12.0 to 56.0 1.0× 1.0× 0%               Electric   All All            
Bolt
0 0 0 14.0% 0   Standard 80 60 0   8.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
1 0 0 10.0% 0   Standard 80 60 0   17.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
2 0 0 5.0% 0   Standard 100 40 0   6.0 top 0.0 22.0 to 75.0 0.0 0.4× 1.0× 0%               Electric   All All            

KazapEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Lightning, Early
0 0 0 12.0% 0   Standard 100 40 0   7.5 top 0.0 0.0 0.0 0.5× 1.0× 0%               Electric   All All            
Lightning, Late
0 0 0 10.0% 0   Standard 100 40 0   6.0 top 0.0 0.0 to 14.0 0.0 0.1× 1.0× 0%               Electric   All All            
Kazap, Hit 1
0 0 0 4.0% 0   Standard 0 50 50   17.5 top 0.0 11.0 0.0 1.8× 1.0× 0%               Electric   All All            
Kazap, Hit 2
0 0 0 6.0% 0   Standard 0 50 50   8.5 top 0.0 8.5 9.0 to 12.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 0 50 50   8.5 top 0.0 8.5 9.0 to -10.0 0.5× 1.0× 0%               Slash   All All            
Kazap, Hit 3
0 0 0 12.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to 12.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to -10.0 0.5× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 17.0 to -17.0 0.4× 1.0× 0%               Electric   All All            
Kazap, Late
0 0 0 12.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to 12.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 75 100 0   9.0 top 0.0 8.5 9.0 to -10.0 0.5× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 75 70 0   9.0 top 0.0 8.5 21.0 to -21.0 0.4× 1.0× 0%               Electric   All All            
Kazap, Latest
2 0 0 8.0% 0   Standard 75 70 0   9.0 top 0.0 8.5 25.0 to -25.0 0.4× 1.0× 0%               Electric   All All            
Bolt
0 0 0 16.0% 0   Standard 24 134 0   8.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
1 0 0 12.0% 0   Standard 24 70 0   18.0 top 0.0 12.0 0.0 0.4× 1.0× 0%               Electric   All All            
2 0 0 6.0% 0   Standard 100 40 0   6.0 top 0.0 22.0 to 75.0 0.0 0.4× 1.0× 0%               Electric   All All            

TimingEdit

ZapEdit

Bolt occurs on hit

Charges between 7-8
Clean hit 9 (+7)
Late hit 10-13 (+7)
No MP 16-18 (+7)
Bolt 1-8
Earliest interruptable 46 (+7)
Zap                                                                                                          
No MP                                                                                                          
Bolt                                                                                                          

ZappleEdit

Charges between 7-8
Charge frames required 16
Hitbox 10-15 (+16)
Bolt 1-8
Earliest interruptable 51 (+16)
Zapple                                                                                                                  
Bolt                                                                                                                  

KazapEdit

Charges between 7-8
Charge frames required 34
Lightning 9-15 (+34)
Hit 1 16 (+34)
Hit 2 37/40 (+34)
Hit 3 46-48 (+34)
Bolt 1-8
Earliest interruptable 93 (+34)
Kazap                                                                                                                                                                                                        
Lighting                                                                                                                                                                                                        
                                                                                                                                                                                                       
Bolt                                                                                                                                                                                                        
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
  
Prop event