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Hero (SSBU)/Forward tilt/Hit 2

< Hero (SSBU)‎ | Forward tilt
Revision as of 20:43, May 8, 2020 by Plague von Karma (talk | contribs) (added an overview)
Hitbox visualization for Hero's forward tilt 2
Hitbox visualization showing Hero's forward tilt 2.

Overview

Hero does an outward slash to knock opponents away. Gains 6.4 MP on hit, 7.616 on shield.

The move has decently wide range, hitting high and low. As a result, the move has decent defensive utility, though the first hit has to be gone through first. In addition, the move has a good chunk of lag. Unlike Hit 1, it is possible for this to rebound as well. Regardless, the move makes a good way of resetting neutral and ensuring Hero remains in a good state.

This is among Hero's least safe moves on shield, being -31. As such, it is very punishable if the move is baited out. Many out of shield options that are otherwise niche become perfectly valid punishes, which could lead to a KO.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 47 98 0   4.5 sword1 9.3 0.0 -2.5 1.1× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 47 98 0   3.5 sword1 3.0 0.0 -1.0 1.1× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 47 98 0   3.5 armr 0.0 0.0 0.0 1.1× 1.0× 0%               Slash   All All            

Timing

Hitboxes 8-9
Interruptible 48
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible