Frame: Difference between revisions

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(Completeness: PAL is also available in a (non-standard but today universally accepted) 60Hz version.)
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A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time.  The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally set to 60 FPS (50 in the [[PAL]] versions), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time.  The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.


== SSB Framerates (NTSC) ==
== SSB Framerates (NTSC and PAL 60Hz) ==


* [[Super Smash Bros. Brawl]] - 60 frames per second
* [[Super Smash Bros. Brawl]] - 60 frames per second
* [[Super Smash Bros. Melee]] - 60 frames per second
* [[Super Smash Bros. Melee]] - 60 frames per second
* [[Super Smash Bros.]] - 60 frames per second
* [[Super Smash Bros.]] - 60 frames per second
== SSB Framerates (PAL 50Hz) ==
* [[Super Smash Bros. Brawl]] - 50 frames per second
* [[Super Smash Bros. Melee]] - 50 frames per second
* [[Super Smash Bros.]] - 50 frames per second


==See Also:==
==See Also:==


*[[Invincibility frame]]
*[[Invincibility frame]]
[[Category:Terms]]
[[Category:Terms]]

Revision as of 11:05, September 3, 2009

A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.

SSB Framerates (NTSC and PAL 60Hz)

SSB Framerates (PAL 50Hz)

See Also: