OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit (early)
0 0 17% 0   30 96 0 4.0999833333333 17 0.0 0.0 1.0 1.0x 1.0x 0%               Kick  
1 0 17% 0   30 96 0 5.7 17 0.0 2.7 2.5 1.0x 1.0x 0%               Kick  
2 0 15% 0   30 96 0 2.0 0 0.0 3.0 10.0 1.0x 1.0x 0%               Kick  
Clean hit (late)
0 0 17% 0   30 96 0 4.0999833333333 17 0.0 0.0 1.0 1.0x 1.0x 0%               Kick  
1 0 17% 0   30 96 0 5.7 17 0.0 2.7 2.5 1.0x 1.0x 0%               Kick  
Late hit
0 0 13% 0   10 100 0 4.0999833333333 17 0.0 0.0 1.0 1.0x 1.0x 0%               Kick  
1 0 13% 0   10 100 0 4.7 17 0.0 2.7 1.8 1.0x 1.0x 0%               Kick  

TimingEdit

Head intangible 1-10
Charges between 2-3
Clean hit 8, 9-10
Late hit 11-15
Interruptible 47
Animation length 47
Hitboxes                                                                                               
Head                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible