Hitbox visualization showing Fox's up tilt.

OverviewEdit

A scorpion kick. One of Fox's most useful combo tools, as it can link into itself at low percents, as well as combo into various aerials depending on the enemy's percent. This is also affected by which part of the hitbox connects; the front hitbox is weaker than the back hitbox. This hit has followup potential for a larger percent range than the latter, but it has notably less reach. The attack can also be useful in the neutral game when combined with perfect pivoting. Finally, the move can 2-frame opponents that are attempting to grab the ledge.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 9% 0   22 110 0 6.0 9 3.9 -0.6 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 0   18 110 0 5.5 9 3.9 -0.6 0.0 1.0x 1.0x 0%               Kick  
2 0 6% 0   18 110 0 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 6% 0   18 110 0 4.0 9 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 6% 0   22 110 0 6.0 9 3.9 -0.6 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   18 110 0 5.5 9 3.9 -0.6 0.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   18 110 0 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 5% 0   18 110 0 4.0 9 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Clean hit 3-5
Late hit 6-7
Interruptible 28
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible