Forum:Mario's FLUDD: Difference between revisions

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:::I find the F.L.U.D.D. useful. Keep it limited to Mario, and to the person who doesn't like FLUDD, isn't it super useful that it DOES gimp recoveries? I'm not complaining, I'm just wondering on why you don't like it even with it's usefulness? [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 21:09, 24 November 2008 (UTC)
:::I find the F.L.U.D.D. useful. Keep it limited to Mario, and to the person who doesn't like FLUDD, isn't it super useful that it DOES gimp recoveries? I'm not complaining, I'm just wondering on why you don't like it even with it's usefulness? [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 21:09, 24 November 2008 (UTC)
::::I've used FLUDD numerous times, and even though it does push foes back, they always recover anyway. It also needs to cause some damage. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 00:27, 25 November 2008 (UTC)
::::I've used FLUDD numerous times, and even though it does push foes back, they always recover anyway. It also needs to cause some damage. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 00:27, 25 November 2008 (UTC)
FLUDD works really well with ACE ([[aerial cape extension]]--don't even know if there's an article, actually) because the occasionally-fatal horizontal distance you can get caping off the edge can be somewhat recovered due to Mario's horizontal push-back from FLUDD. So, you can knock someone off the stage, cape off the edge as best you can to chase him while he recovers, FLUDD to push him past the blast line while simultaneously Mario's momentum shifts back towards the stage. From there, you still have two jumps with which to recover. It's a finesse KO, but one of Mario's finest in Brawl. --[[Special:Contributions/70.75.175.95|70.75.175.95]] 00:57, 25 November 2008 (UTC)

Revision as of 20:57, November 24, 2008

Forums: Index Brawl Talk Mario's FLUDD

Okay, anybody likes the new Down B of Mario, the FLUDD? Personally, i don't like it, i don't see any use for it, other for gimping recoveries. For me, Mario should have the Spin Attack from Mario Galaxy as Down B. (It would stun enemy for a short time) or the ability to launch Starbits at the enemy. What do you think?

I think he should've just kept Mario Tornado. - GalaxiaD Talk 00:26, 22 November 2008 (UTC)

Keep mario tornado and make fludd an item. Solar flute (talk)

I like that idea Cree318 (talk) 14:30, 22 November 2008 (UTC)
I kinda like Mario Tornado as a Dair. Cheezperson {talk}stuff 06:19, 24 November 2008 (UTC)
I find the F.L.U.D.D. useful. Keep it limited to Mario, and to the person who doesn't like FLUDD, isn't it super useful that it DOES gimp recoveries? I'm not complaining, I'm just wondering on why you don't like it even with it's usefulness? Learner4 (talk) 21:09, 24 November 2008 (UTC)
I've used FLUDD numerous times, and even though it does push foes back, they always recover anyway. It also needs to cause some damage. - GalaxiaD Talk 00:27, 25 November 2008 (UTC)

FLUDD works really well with ACE (aerial cape extension--don't even know if there's an article, actually) because the occasionally-fatal horizontal distance you can get caping off the edge can be somewhat recovered due to Mario's horizontal push-back from FLUDD. So, you can knock someone off the stage, cape off the edge as best you can to chase him while he recovers, FLUDD to push him past the blast line while simultaneously Mario's momentum shifts back towards the stage. From there, you still have two jumps with which to recover. It's a finesse KO, but one of Mario's finest in Brawl. --70.75.175.95 00:57, 25 November 2008 (UTC)