Forum:Characters you think are the best

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Revision as of 19:37, November 6, 2008 by smashwikia>Hatake91
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Forums: Index Brawl Talk Characters you think are the best

As with Forum:Characters you think suck., I created this forum so that people don't go to, for example, Talk:Sonic (SSBB), and say "ZOMFG WTF IS UP WITH SONICS PAGE! IT DOESN'T SAY THAT HE IS TEH BESTEST CHARACTER IN BRAWL!!!!!!!!!!! ZOMG WTF?!?!?!?!?!?!?"

Please discuss your views and please refrain from flaming.

O, Mighty Smoreking 23:11, 29 October 2008 (UTC)

Peach for awesome :D Seriously, Peach is good. She has great mindgames with the Turnip, can aerial combo well, Usmash can kill as early as 80%. I just don't know why people hate her so much. JtM =^] (talk) 23:13, 29 October 2008 (UTC)

Anybody who is a Kirby character. Meteorite (talk) 23:36, 29 October 2008 (UTC)

KIRBY! YAY >('o'v)Learner4 (talk) 01:14, 31 October 2008 (UTC)

LUIGIIIIIII!!!! (with a light blue colouring making him Aluigi) Alex25 (talk)

Olimar. He is fast, strong, and overall the best character in my opinion. (or IMO, whatever).--Windu223 (talk) 11:54, 30 October 2008 (UTC)

JtM, are you talking about Melee Peach or Brawl Peach? I know Peach was excellent in Melee, but I heard she was nerfed in Brawl.

Anyway, Snake is the best character. It's not because he's in top tier; he IS good. Snake is completely broken in terms of his tilt attacks. His uptilt is godly powerful, has a disjointed hitbox that can hit an opponent a FULL BODYLENGTH in front of him, AND comes out like lightning. It can kill Jigglypuff at around 80% fresh. His forward tilt combo is also worth mentioning, as the initial knee attack can Jab lock while the final kick has the knockback of a smash attack. His down tilt is the least powerful of his tilts, but it has excellent range (not disjointed, unfortunately) and is still strong for a down tilt. Stop Tooting (talk) 15:37, 30 October 2008 (UTC)

Snake has no disjointed hitboxes, all of them are damageble sides his projectiles. And a full bodylength ABOVE him you mean. Which is not much looking at other characters.
Brawl, which is why I ask why people hate her just because she got nerfed. Snake has more disjointed hitboxes than the game itself. Snakes up tilt hit an opponent(for me) that was on the other side of the platform on Yoshi's Island. :o JtM =^] (talk) 23:42, 30 October 2008 (UTC)

Wolf. He's fast and powerful. two perfect things. Masterman Be Afraid,Very Afraid!

In SSB, Donkey Kong. grabbing the foe and taking him or her down with you helps you a lot, especially if you have more lifes than they do. Melee, I'm not sure, possibly Zelda/shiek. Brawl, ROB and Pokemon Trainer. Solar flute (talk)

I have to agree with Jtm, why does everybody think peach is bad? Happy Haloween.

She just is. :P - GalaxiaD (talk) 21:41, 31 October 2008 (UTC)

Whoever said Snake has no disjointed hitboxes...you clearly have never played as him. O.o And I didn't make a typo; his up tilt CAN hit an opponent without even making contact with the opponent. Try it in Training mode. Stand about a bodylength in front of your target and use up tilt. If it doesn't hit, then you're too far away so move a tad bit closer. Either way, when you hit the opponent you won't even touch him/her. Sound like a disjointed hitbox? If you still aren't convinced, check out Smashboards. Stop Tooting (talk) 14:43, 3 November 2008 (UTC)

Stop Tooting is right. His Knee Lock is also very disjointed. It has twice the range of what really appears. - GalaxiaD (talk) 21:20, 3 November 2008 (UTC)

Yeahhhh no he doesn't, he's like Mr Game and Watch in that his range is bigger than it seems. But he CAN be hurt by hitting the attacking hitboxes which means its not disjointed :P - Hatake91 (talk) 02:57, 5 November 2008 (UTC)

you make no sense and yes he does. You have obviously never played as Snake. his Utilt has giant range in front of him as well as the rest of his tilts. A disjointed hitbox means an attack that has larger range then it seems and USUALLY can not be hurt. This is one of the cases where the disjointed hitbox can be attacked and hit Snakes hurtbox. JtM =^] (talk) 03:06, 5 November 2008 (UTC)
Hatake, I see why you think Snake's attacking hitbox can be hit. But you fail to see WHAT his attacking hitbox is. It's not just his leg; it his leg PLUS a huge space in front of his leg. Obviously if you DIRECTLY attack Snake's leg after he uses up tilt, he will be hurt. But the up tilt's hitbox EXTENDS BEYOND HIS LEG. If you use Mario and punch the air in front of Snake's leg, Snake won't get hit. It's disjointed. Unless of course, you get another Snake to use his up tilt on the attacking Snake. Stop Tooting (talk) 18:13, 5 November 2008 (UTC)
Hatake just likes to argue. - GalaxiaD (talk) 22:09, 5 November 2008 (UTC)
Yeah I do, need to fix that sometime. Anyways, Snake's attacking hitbox is damegeble, unlike the disjointed hitboxes on swords or hammers... So explain how you would consider it to be anything like that? Just because the animation doesn't show the hitbox doesn't mean it automatically is considered disjointed. - Hatake91 (talk) 23:37, 6 November 2008 (UTC)