Fire Bird: Difference between revisions

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(Merge with Fire Fox)
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{{Merge|Fire Fox|aside from naming, they are both similar enough to be on the same article}}
[[Image:Al_080319_2324.bin.out.jpg|right|thumb|200px|SSBB Falco's Firebird charging]]
[[Image:Al_080319_2324.bin.out.jpg|right|thumb|200px|SSBB Falco's Firebird charging]]
[[Image:Al_080319_2326.bin.out.jpg|right|thumb|200px|SSBB Falco's Fire Bird released]]
[[Image:Al_080319_2326.bin.out.jpg|right|thumb|200px|SSBB Falco's Fire Bird released]]

Revision as of 11:53, June 28, 2008

Merge.png It has been suggested that this article or section be merged with Fire Fox.
The reason given for the merge is: aside from naming, they are both similar enough to be on the same article. (Discuss)
File:Al 080319 2324.bin.out.jpg
SSBB Falco's Firebird charging
File:Al 080319 2326.bin.out.jpg
SSBB Falco's Fire Bird released

Fire Bird is Falco's Up Special Move in both Super Smash Bros. Melee and Super Smash Bros. Brawl. Fire Bird does 14% damage, has high priority and has a controllable trajectory at the beginning, but because of its starting lag, Falco can be hit while beginning it and sent farther away from the field, its range is very limited and in Brawl Falco's Phantasm is better for horizontal recovery. As with Fire Fox, Fire Bird is a single hit when moving, and multiple hits while charging. Its distance is too short to be of any use while trying to approach. Its only use would be vertical or diagonal recovery. To maxmize the usefulness of fire bird, one should try to position Falco exactly under the ledge and use it completely vertical, this way it can sweetspot easier.


Unlike the Fire Fox, it doesn't burn opponents during the charge-up animation in Melee but, in Brawl it does. It also appears to cover a slightly shorter distance with less horizontal movement after completion.


Template:Falco Special Moves