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Falco (SSBM)/Down tilt

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< Falco (SSBM)
Revision as of 10:33, November 1, 2013 by Scr7 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox of Falco's d-tilt. Falco swipes his tail along the ground in front of himself. It has unusua...)
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Overview

Hitbox of Falco's down tilt in Melee.
Hitbox of Falco's d-tilt.

Falco swipes his tail along the ground in front of himself. It has unusually high damage and knockback for a tilt attack, dealing 13% damage and being able to KO some characters at as low as 90% when fresh. It knocks opponents vertically, making it more effective on floaty characters, especially lighter ones. Despite its advantages, it has rather short range, and limited followup options, giving it a subpar combo ability. It also has moderately high ending lag. It isn't used commonly, as Falco usually has better options for KOing, such as forward smash and down aerial. However, since it is usually fresh when used, it can be utilized as a surprise KO move.


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Attack data

Animation length 29
Hitbox out 7-9
Interruptible 28
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

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