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Dark Pit (SSBU)/Back aerial

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Hitbox visualization showing Dark Pit's back aerial.
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Overview

Update History

  4.0.0

  •   Back aerial has less landing lag (11 frames → 8).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.0% 0   Backward 30 105 0   3.7 top 0.0 6.2 -19.4 to -17.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Backward 30 96 0   3.5 top 0.0 6.2 -18.4 to -9.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 12.0% 0   Backward 30 105 0   3.5 top 0.0 6.2 -18.4 to -17.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Backward 30 96 0   3.5 top 0.0 6.2 -18.4 to -9.0 1.0× 1.0× 0%               Slash   All All            

Timing

Attack

Hitboxes (early, late) 10, 11-12
Ending autocancel 28-
Interruptible 41
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 9
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible