Hitbox visualization showing Cloud's up smash.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Up smash has less startup lag (frame 15 → 12), with its total duration reduced as well (FAF 49 → 46).
  •   Up smash's 13% hitboxes have more knockback scaling (96 → 105).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
1 0 0 13.0% 0   Forward 40 105 0   4.0 haver 0.0 9.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
2 0 0 13.0% 0   Forward 40 105 0   4.0 haver 0.0 13.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
Mid hit
1 0 0 13.0% 0   Forward 40 105 0   4.0 haver 0.0 9.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
2 0 0 13.0% 0   Forward 40 105 0   4.0 haver 0.0 13.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
0 0 0 12.0% 0   Forward 40 96 0   3.3 haver 0.0 2.5 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
3 0 0 11.0% 0   Forward 40 90 0   3.5 top 0.0 15.0 to 8.0 -5.0 1.2× 1.0× 0%               Cloud Hit   All All            
Late hit
0 0 0 8.0% 0   Standard 32 100 0   3.0 haver 0.0 2.5 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
1 0 0 8.0% 0   Standard 32 100 0   3.0 haver 0.0 7.0 -1.5 1.0× 1.0× 0%               Cloud Hit   All All            
2 0 0 8.0% 0   Standard 32 100 0   3.0 haver 0.0 11.0 -1.5 1.0× 1.0× 0%               Cloud Hit   All All            

TimingEdit

Charges between 6-7
Clean hit 12
Mid hit 13-14
Late hit 15-16
Interruptible 46
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible