Captain Falcon (SSBB)/Neutral special

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This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Falcon Punch.

Overview

 
Falcon Punch in Brawl.

Captain Falcon's neutral special is his signature Falcon Punch. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a jump to gain a little bit of extra height. This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. Interestingly, Kirby's version of Falcon Punch deals higher knockback (as its knockback was unchanged from Melee) and he gains much more height when using it in conjunction with his jumps.

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 27% 0   30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 25% 0   30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 23% 0   30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 28% 0   30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 26% 0   30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 24% 0   30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0%               Kick  

Note: Kirby's version has 102 knockback scaling and its hitbox sizes are 4.8u/3u/3u.

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 26% 0   30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 23% 0   30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 22% 0   30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 27% 0   30 93 0 5.0 44 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 24% 0   30 93 0 3.5 43 -2.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 23% 0   30 93 0 3.5 44 3.4 0.0 0.0 1.0x 1.0x 0%               Kick  

Note: Kirby's version has 40 base and 102 knockback scaling.

Timing

Normal

Hitboxes 53-57
Animation length 99
                                                                                                                                                                                                     

Reversed

Hitboxes 61-65
Animation length 107
                                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox