Camera: Difference between revisions

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== Brawl ==
== Brawl ==


The upcoming game '''[[Super Smash Bros. Brawl]]''' features a Camera feature. However, snapshots can be taken at any time from the pause screen, as opposed to only in Camera Mode in '''Melee'''. It is unknown if Camera Mode will make an appearance in '''Brawl''' as is has been rendered obsolete due to the ability to take pictures at any time. It is currently unknown whether or not snapshots can be taken outside of matches.
The upcoming game '''[[Super Smash Bros. Brawl]]''' features a Camera feature. However, snapshots can be taken at any time from the pause screen, as opposed to only in Camera Mode in ''Melee''. It is unknown if Camera Mode will make an appearance in ''Brawl'' as is has been rendered obsolete due to the ability to take pictures at any time. It is currently unknown whether or not snapshots can be taken outside of matches.


Snapshots will be saved onto SD cards, as opposed to the special Gamecube memory cards for '''Melee'''. These snapshots can be sent to friends and shared.
Snapshots will be saved onto SD cards, as opposed to the special Gamecube memory cards for ''Melee''. These snapshots can be sent to friends and shared.


[[Category:Multiplayer Modes]]
[[Category:Multiplayer Modes]]

Revision as of 14:51, November 5, 2007

Camera is a special vs. mode in which still pictures can be taken during an endless match. The pictures can be of fighters, items, backgrounds, or any combination. As long as it is on the screen, photographs can be recorded.

Control

Players 1 through 3 can be either computer controlled or human controlled, with the Player 4's controller is used to control the camera. Anyone can pause and quit, but only Player 4's pause can be used to take pictures.

Items and Stages

Items can be set to any normal battle settings, with set variations on choices and frequency of appearance. Stages are chosen as normal, save that there is no time limit.

Camera Functions

The joystick is used to move the camera around and pressing L or R cycles through the three fighters, centering the camera on them and following their movements. The C-stick pivots the camera around a central pivoting point. If L or R was used to select a character to follow, the pivoting point is on the selected fighter. Zooming is done by pressing X or Y button and dollying is controlled by the D-pad.

The actual "shutter" is the Z button. This can be used with or without pausing. If pausing first, Player 4 can use L and R to choose a fighter, then pivot, zoom in and out, and dolly around until the desired scene is achieved. After the picture it taken, there is the option of saving it or discarding it.

Photos taken are saved onto the memory card. If a memory card is in slot B, it will be saved there. Otherwise, it will be saved onto Slot A's card. Photos range from around 4 to 12 "blocks" of memory, increments used for Gamecube memory cards. The average photo takes up around 7 or 8 blocks.

Brawl

The upcoming game Super Smash Bros. Brawl features a Camera feature. However, snapshots can be taken at any time from the pause screen, as opposed to only in Camera Mode in Melee. It is unknown if Camera Mode will make an appearance in Brawl as is has been rendered obsolete due to the ability to take pictures at any time. It is currently unknown whether or not snapshots can be taken outside of matches.

Snapshots will be saved onto SD cards, as opposed to the special Gamecube memory cards for Melee. These snapshots can be sent to friends and shared.