Camera: Difference between revisions

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'''Camera''' is a [[Special Melee|special vs. mode]] in which pictures can be taken during an endless match.
'''Camera''' is a [[Special Melee|special vs. mode]] in which pictures can be taken during an endless match. The pictures can be of fighters, items, backgrounds, or any combination. As long as it is on the screen, photographs can be recorded.


== Control ==
== Control ==

Revision as of 23:02, June 27, 2007

Camera is a special vs. mode in which pictures can be taken during an endless match. The pictures can be of fighters, items, backgrounds, or any combination. As long as it is on the screen, photographs can be recorded.

Control

Players 1 through 3 can be either computer controlled or human controlled, with the Player 4's controller is used to control the camera. Anyone can pause and quit, but only Player 4's pause can be used to take pictures.

Items and Stages

Items can be set to any normal battle settings, with set variations on choices and frequency of appearance. Stages are chosen as normal, save that there is no time limit.

Camera Functions

The joystick is used to move the camera around and pressing L or R cycles through the three fighters, centering the camera on them and following their movements. The C-stick pivots the camera around a central pivoting point. If L or R was used to select a character to follow, the pivoting point is on the selected fighter. Zooming is done by pressing X or Y button and dollying is controlled by the D-pad.

The actual "shutter" is the Z button. This can be used with or without pausing. If pausing first, Player 4 can use L and R to choose a fighter, then pivot, zoom in and out, and dolly around until the desired scene is achieved. After the picture it taken, there is the option of saving it or discarding it.

Photos taken are saved onto the memory card. If a memory card is in slot B, it will be saved there. Otherwise, it will be saved onto Slot A's card. Photos range from around 4 to 12 "blocks" of memory, increments used for Gamecube memory cards. The average photo takes up around 7 or 8 blocks.