Super Smash Bros. series
This article's title is unofficial.

Buff: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
No edit summary
Line 2: Line 2:
A '''buff''' is a term used to describe the improvement of a character (or aspect of a character), either through updating a game or by releasing a sequel. The opposite term is "[[nerf]]" which means a weakening of a character between sequel games.
A '''buff''' is a term used to describe the improvement of a character (or aspect of a character), either through updating a game or by releasing a sequel. The opposite term is "[[nerf]]" which means a weakening of a character between sequel games.


Characters that were poor in comparison to other characters are often buffed in sequels, for balance reasons and to make the character more popular to play. It is also common for individual attacks that were ineffective to be buffed to increase their viability in future games. An example of a character being buffed in the Smash series is {{SSBB|Kirby}} in ''[[Super Smash Bros. Brawl]]'', where he has quicker, stronger attacks, along with increased reach, in strong contrast to [[Kirby (SSBM)#Attributes|his attributes]] in ''[[Super Smash Bros. Melee]]'' where he was nerfed.
Characters that were poor in comparison to other characters are often buffed in sequels, for balance reasons and to make the character more popular to play. It is also common for individual attacks that were ineffective to be buffed to increase their viability in future games. An example of a character being buffed in the Smash series is {{SSBM|Luigi}} in ''[[Super Smash Bros. Melee]]'', where he has stronger attacks, along with increased reach, in strong contrast to [[Luigi (SSB)#Attributes|his attributes]] in ''[[Super Smash Bros.]]'' where he was bottom tier.


==See also==
==See also==

Revision as of 15:34, January 9, 2015

A buff is a term used to describe the improvement of a character (or aspect of a character), either through updating a game or by releasing a sequel. The opposite term is "nerf" which means a weakening of a character between sequel games.

Characters that were poor in comparison to other characters are often buffed in sequels, for balance reasons and to make the character more popular to play. It is also common for individual attacks that were ineffective to be buffed to increase their viability in future games. An example of a character being buffed in the Smash series is Luigi in Super Smash Bros. Melee, where he has stronger attacks, along with increased reach, in strong contrast to his attributes in Super Smash Bros. where he was bottom tier.

See also