Boost grab: Difference between revisions

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*[[Dash attack canceling]]<br>
*[[Dash attack canceling]]<br>
*[[Snakedashing]]
*[[Snakedashing]]
*[[Grab Cancel]]
 
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[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
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[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 18:37, April 30, 2009

Boost Grabbing is a technique in which the momentum from a character's Dash Attack is transferred into a Dash Grab. The result is a longer ranged Dash Grab, which is most noticeable with Sheik (whose Dash Grab Range is nearly tripled) and Fox. Discovered in Super Smash Bros. Melee, the Boost Grab, is the only form of L canceling that can be performed on the ground and it's a very quick and useful form of Dash attack canceling. Unlike the typical L Cancel, which has to be performed in the air just before landing on the ground from an Aerial attack, the Boost Grab can only be done when you do a Dash Attack. It can't be done if you do a Smash Attack or a Jab. It doesn't cancel the Lag of the Dash Attack, but it completely cancels the Dash Attack. This move is more useful than a Dash Attack if you want to prevent yourself from getting hit. Although this attack looks useless, leading you to think that you can just press Z to save time, the Boost Grab is a very good Mindgame.



Performing a Boost Grab

To perform the Boost Grab, you must Dash, press A while dashing and press L,R, or Z immediately within the first frame. If done correctly, you'll skip straight to a grab. If you skip the first frame of the Dash Attack and then grab, then you won't do a Boost Grab and you'll suffer due to the lag of the Dash Attack.

A good method of practicing this is to go into Practice Mode and choose Mario. Attempt to boost grab, and if Mario's Dash Attack sound is accompanied by a grab, the Boost Grab was successful. This can be practiced with Wolf in SSBB because his boost grab retains his dash attack sound.

See Also


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