Hitbox visualization showing Bayonetta's up smash.

OverviewEdit

Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to Palutena's up smash. It has rather noticeable start-up, high ending lag and low priority, but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. The Bullet Arts version fires one gun forward and one upward. It is based on the delayed punch Wicked Weave launcher. Madama Butterfly's hitbox cannot be reversed.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 17% 0   32 90 0 10.5 0 0.0 10.0 14.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 16% 0   32 90 0 10.5 0 0.0 20.0 14.0 1.0x 1.0x 0%               Punch  
Latest hit
0 0 15% 0   32 90 0 10.5 0 0.0 30.0 14.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 6-7
Clean hit 18-19
Late hit 20-21
Latest hit 22-23
Interruptible 65
Animation length 107
                                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible