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Banjo & Kazooie (SSBU)/Forward tilt

< Banjo & Kazooie (SSBU)
Revision as of 19:51, April 1, 2021 by Serpent King (talk | contribs) (Serpent King moved page Kazooie (SSBU)/Forward tilt to Banjo & Kazooie (SSBU)/Forward tilt over redirect: AFD Cleanup)
Banjo & Kazooie forward tilt hitbox visualizations
Hitbox visualization for Banjo &amp; Kazooie's upwards forward tilt
Hitbox visualization for Banjo &amp; Kazooie's forward tilt
Hitbox visualization for Banjo &amp; Kazooie's downwards forward tilt

Overview

The Beak Bayonet. Banjo quickly thrusts Kazooie forward like a spear. Can be angled and has a sweetspot on Kazooie's beak. It has a decent range and has quick startup (7 frames), making it a useful spacing option.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (early)
0 0 0 9.0% 0   Standard 42 82 0   2.6 top 0.0 16.200001 17.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 42 82 0   3.2 top 0.0 14.2 12.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 42 82 0   3.6 top 0.0 12.4 6.8 1.0× 1.0× 0%               Slash   All All            
Angled up (late)
0 0 0 9.0% 0   Standard 42 82 0   2.6 top 0.0 16.200001 17.799999 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 42 82 0   3.2 top 0.0 14.2 12.6 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 42 82 0   3.6 top 0.0 12.4 8.2 1.0× 1.0× 0%               Slash   All All            
Angled forward (early)
0 0 0 9.0% 0   Standard 42 82 0   2.6 top 0.0 7.2 18.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 42 82 0   3.2 top 0.0 7.2 13.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 42 82 0   3.6 top 0.0 7.2 7.4 1.0× 1.0× 0%               Slash   All All            
Angled forward (late)
0 0 0 9.0% 0   Standard 42 82 0   2.6 top 0.0 7.2 20.200001 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 42 82 0   3.2 top 0.0 7.2 15.6 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 42 82 0   3.6 top 0.0 7.2 9.6 1.0× 1.0× 0%               Slash   All All            
Angled down (early)
0 0 0 9.0% 0   Standard 42 82 0   2.6 top 0.0 1.2 17.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 42 82 0   3.2 top 0.0 2.8 12.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 42 82 0   3.6 top 0.0 4.2 6.8 1.0× 1.0× 0%               Slash   All All            
Angled down (late)
0 0 0 9.0% 0   Standard 42 82 0   2.6 top 0.0 1.2 18.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 42 82 0   3.2 top 0.0 2.8 13.8 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 42 82 0   3.6 top 0.0 4.2 8.4 1.0× 1.0× 0%               Slash   All All            

Timing

Early hit 7
Late hit 8-9
Interruptible 29
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible