Aura Sphere

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File:Aurasphere charge.jpg
Aura Sphere charging
Aura Sphere being fired.

Aura Sphere is Lucario's Standard Special Move, which acts semi-similar to Mewtwo's Shadow Ball from SSBM. It can be charged, the charging animation has a hitbox that does a small amount of damage, and it can be held in the charging animation after it is fully charged. It takes about half the time to fully charge, as opposed to Samus's Charge Shot.

Unlike Mewtwo's Shadow Ball, it moves in a straight horizontal line when fired at full charge and in a similar wave path to Mewtwo's Shadow Ball in an uncharged state, and at a faster speed. In addition, Lucario's Aura Sphere doesn't have the "explosion effect" that Mewtwo's Shadow Ball has when the energy ball hits a wall or another inanimate object. A fully charged Aura Sphere does as little as 13% of damage at 0% and 30% at higher percentages. Also at higher percentages, Lucario makes the Sphere is bigger and fires it faster than a Lucario at low percentages.

The attack can be considered Lucario's signature attack, learnable by only a select few other Pokémon (like Mewtwo) and is featured prominently in the movie Lucario and the Mystery of Mew as the prime example of Lucario's ability to manipulate Aura.

In Lucario's universe, the Pokemon RPGs, Aura Sphere is learnable only by exceptional Legendary Pokemon, save for Lucario and Togekiss. It is a powerful attack that homes onto the target, making it unique from other moves. (most homing attacks only have average damage)


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Template:Lucario Special Moves