Anti planking: Difference between revisions

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'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on Youtube by [[VideoGameBootCamp]].
==Performing the technique==
Anti planking is described simply by VGBootCamp as shielding the planker's aerial attack to go through shield stun. During this, the character then [[SDI]]s off the stage and hits the planking character while they're under their aerial's [[ending lag]]. The timing for performing anti planking varies on what characters are involved, though a {{SSBB|Meta Knight}} planking has the tightest window of opportunity. If performed incorrectly, the player may [[self destruct]].
==Anti planking methods==
===Performable on Meta Knight===
====Diddy Kong====
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
====Falco====
Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.
====Mr. Game & Watch====
Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a [[stall-then-fall]].
====Marth====
Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.
==Video==
<youtube>2Joyf8KKdg4</youtube>
[[Category:Techniques (SSBB)]]

Revision as of 20:40, October 21, 2013