User:ThePikaPlayer/SSF2 Advanced Techniques

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Revision as of 16:30, October 15, 2016 by ThePikaPlayer (talk | contribs) (New Page: Welcome to an overview of '''Super Smash Flash 2 Advanced Techniques''', which are techniques that may or may not have use in the game. Let me talk about some. ==Dash-dance== Very e...)
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Welcome to an overview of Super Smash Flash 2 Advanced Techniques, which are techniques that may or may not have use in the game. Let me talk about some.

Dash-dance

Very easy to perform in Super Smash Flash 2. To dash-dance, you have to dash left, then make an input that makes you dash right before the initial dash animation is over.. Beneficial to fast characters like Sonic, Tails, Fox, and Captain Falcon, who can use it to move to another direction very quickly and cause mindgames, although slow characters, like Kirby, Jigglypuff, Peach, and the like, can use it for mindgames as well, although not as effectively. A simple technique.

Tailsflying

A term I coined myself, Tailsflying is like it sounds. Best applied with dash-dancing. To Tailsfly, dash, and before your dash animation ends, use your Up B. It will cause Tails to fly an amazing speed, like in a second or a half from one end of Pokemon Stadium 3 to the other. Also picks opponents up and deals about 2-8% if you catch them in your attack. An alternate version is if you dash, but use Up B after the initial dash animation, goes 3/4 of the distance of a regular Tailsfly. This is called a Quarterfly. A quarterfly can be used in the same purpose as a tailsfly, it just doesn't go as far.