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Mario (SSBB)/Neutral attack/Hit 1

< Mario (SSBB)‎ | Neutral attack
Revision as of 18:49, April 27, 2014 by EXemplary Logic (talk | contribs) (adding new termination template)
For an overview of the overall natural combo, see here.

Hitboxes

 
Hitbox of the move
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   0 100 15 3.0 Left upper arm 1.2 0.0 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png  
1 0 3% 0   0 100 10 2.8 Chest 0.0 0.0 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png  
2 0 3% 0   0 100 15 4.0 Left lower arm 3.3 0.0 0.0 1.0x 1.0x 0%   File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png  

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Arm 853 0 NA NA NA
Body, fist 967 0 NA NA NA

Timing

Hitbox 2-3
Continuation window 7-24
Auto-jab 10
Animation length 15
Interruptible 16
                                               
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable