Talk:Captain Falcon (SSBM)

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Revision as of 19:06, August 3, 2006 by MaskedMarth (talk | contribs) (listening to my own voice)
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Hmm...kewl. Perhaps we can do a little better at Pros and Cons. One-liners really don't evoke the complicated character that Captain Falcon is. I don't know SmashWiki's original research policy, but at least we can use SOME analysis? MaskedMarth 23:35, August 2, 2006 (GMT)

Falcon is a bit of a novelty though, so it's kinda hard to pin his exact nature down even with a full out paragraph. The only character who's high tier and doesn't counter anyone yet is able to win consistently is probably the biggest proof of this. I'd help you with any analysis if you want, but how detailed do you want the info to be?
Well, saying that Falcon "may be the best dashdancer in the game" and has "high power Smashes" and that he "counters no one" (which is an exaggeration that I've probably contributed to, by saying that Falcon is "countered by all of low tier" - but Falcon really does have Bowser's number and does positive in most low-tier battles) really tells us very little about Falcon's advantages and disadvantages.
Better that we cite pros and cons that are specific enough to tell us something about Falcon (Aerial combos or Nair and Uair-based combos), while at the same time being broad enough to have an obvious bearing on the matchup.
If this were the Sheik article, a great pro that would fit both criteria would be "a down throw that is guaranteed to chain throw some characters for stretches of 40 to 50% damage, and can otherwise combo into other launchers like forward tilt." Ding. You know exactly what down throw does, and you also know that it can have a huge bearing on the match, being a comboing machine.
Captain Falcon doesn't have as many juicy aspects, but being a pretty literal character it's not very hard either. For instance, he's a good comboer. But how exactly can he combo? With down throw as a launcher, neutral aerial and up aerial as further continuers and launchers, and the threat of knee as a finisher. Consolidate that into a paragraph, and you have an excellent pro point. Falcon's disadvantages are even easier - fast-falling means he's easily comboed by everyone; a poor up B means he can be edge-guarded very easily, thereby dying at low damage; the lack of a projectile, and his lackluster close game, prevent him from launching a very strong approach (though his speed largely makes up for it). Comprehensive information like this is a lot more useful than "Fastfaller (can be good and bad)." You can't even tell which column it falls under, from that description, and it gives us no idea of HOW falling quickly does good things and bad things. MaskedMarth 23:06, August 3, 2006 (GMT)