Roy (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 15:49, September 27, 2006 by MaskedMarth (talk | contribs) (→‎Gameplay)
Jump to navigationJump to search

Template:Character Roy is from the sixth Fire Emblem game in it's series titled in Japan: "Fire Emblem: Fuuin no Tsurugi". This translates to "The Sword of Seals" or "The Sealed Sword", and was the last game to be exclusive in Japan. He is the son of Eliwood, one of the three stars in "Fire Emblem: Rekka no Ken" translating to "The Blazing Sword". In America it was simply titled "Fire Emblem", but caused confusion when discussing the Japanese "Fire Emblem".

In the Fire Emblem series, Roy is considered one of the weaker Lords (the character class for the main characters).

Pros & Cons

Pros

  • A fast fall gives speed to his short hop aerials
  • Has a fast and long dash-dance
  • Has the game's best counter (it multiplies damage and knockback by 1.5)

Cons

  • No projectile
  • Over-reliance on a single killer (forward smash).
  • Short recovery
  • Easily juggled due to his fast falling speed

Gameplay

Roy is a fast character whose combos are based off his aerials' lack of knockback. Although he appears to beginners as a slow, strong character, Roy is today considered an antithesis of this image, able to run and shffl' quickly but unable to kill due to the difficulty of landing forward smash, his primary killer.

Roy's sword, the Sword of Seals, has a sweet spot - the center of the sword. Hitting with any other part, for most moves, will result in less damage and knockback. One needs to mind this sweet spot to land combos correctly.

Comparison to Marth

The comparison of Marth and Roy had a significant impact on the Smash community in 2003 and 2004 during the "tier wars" at GameFAQs, where they were a major flashpoint of the debate over the existence of tiers. The "pro-tiers" who tried to prove the existence of tiers to the "anti-tiers" compared many of Marth and Roy's statistics, from running speed to power, to reach the conclusion that Marth is the better character. They argued that Marth was faster, heavier, stronger, and better at recovering than Roy. The anti-tiers responded by trying to refute the point that Marth was stronger, stating that the size of Roy's sweet spot makes up for Marth's added strength at the tip of his blade.

Eventually, the pro-tiers won out and virtually everybody agreed that tiers exist and that Marth is a superior fighter to Roy. Nowadays, however, it is known that many of these comparisons were either false or insignificant, due to poor analysis; for instance, Marth's extra weight is negligible, and may even be interpreted as a disadvantage, considering Marth (with his extra weight) is susceptible to Fox's shine combos and Roy (being lighter) is not. More importantly, a common assumption, that Marth is faster than Roy, is up to question considering that Roy's shffl' is faster than Marth's due to his falling speed and lower short hop.

Despite lapses in the original analysis, however, players still agree that Marth is the better character, for reasons better supported with modern knowledge than those proposed in the past. The principal reason is precisely the one that anti-tiers tried to refute - that Roy has too much trouble trying to kill his opponents, being effectively weaker, and that Marth, with his superior combos and killers, can kill much more easily.

Home Run Contest

Roy has one of the easiest HRC game for beginners. Very simple. Beginners Tactic: Don't grab the bat, but dash to the Sandbag and Up Smash. While he's flying charge up Up Smash again and relese once he's on top of you. Repeat until there are 5 seconds left on the clock then move backwards a little (to be in front of the Sandbag when he comes down) and start charging B. If done correctly, He will finish the B move, and send the Sandbag really far.

Break the Targets

Coming soon!