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Luigi (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Jump Punch.
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Hitbox visualization showing Luigi's Super Jump Punch.

OverviewEdit

Update historyEdit

  1.0.4/  1.0.0

  •   Super Jump Punch sweetspot size (1.6u (grounded)/2.1u (aerial) → 1.7u/2.2u)
  •   Super Jump Punch sweetspot z-offset (6.1 (grounded)/4.7 (aerial) → 7.0/5.5)

  1.1.0

  •   Super Jump Punch sweetspot size (1.7u (grounded).2,2u (aerial) → 2.2u/2.7u).
  •   Grounded Super Jump Punch sweetspot base knockback (40 → 50).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground (clean)
0 0 25% 0   50 77 0 2.2 0 0.0 6.0 7.0 1.0x 1.0x 0%               Bat  
Aerial (clean)
0 0 20% 0   40 66 0 2.7 0 0.0 6.0 5.5 1.0x 1.0x 0%               Burn  
Late
0 0 1% 0   1 1 0 7.68 19 0.0 3.2 0.0 1.0x 1.0x 0%               Coin  
1 0 1% 0   1 1 0 6.24 3 0.0 4.8 0.0 1.0x 1.0x 0%               Coin  

TimingEdit

GroundedEdit

Clean hit 8
Late hit 9-23
Intangible 8-10
Animation length 23
                                             
                                             

AerialEdit

Clean hit 6
Late hit 7-21
Intangible 6-8
Animation length 21
                                         
                                         

Landing lagEdit

Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible