Hitbox visualization showing Joker's up aerial.
Hitbox visualization showing Joker's up aerial, with Arsene.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 4 0.75% 0   Forward 20 80 0   4.0 kneer 4.7 0.0 0.0 0.7× 1.2× 0%               Kick   All All            
1 0 4 0.75% 0   Forward 30 100 0   4.0 kneer 4.7 0.0 0.0 0.7× 1.2× 0%               Kick   All All            
Final hit (without Arsene)
0 0 0 3.0% 0   Standard 50 155 0   4.5 kneer 4.8 to 2.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Final hit (with Arsene)
0 0 0 3.0% 0   Standard 50 155 0   5.0 kneer 4.3 to 1.5 0.0 0.0 1.7× 1.0× 0%               Kick   All All            
1 1 0 7.0% 0   Standard 50 126 0   5.0 top 0.0 20.0 to 24.0 1.5 to 0.0 1.7× 1.0× 0%               Heavy   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Multihits 5-18 (rehit rate: 4)
Final hit 20-21
Ending autocancel 40-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 15
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible