OverviewEdit

Crouches down on all four of his limbs and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback (one of the strongest up smashes in the game), KOing at 100% when uncharged and 62% when fully charged in Final Destination.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit
0 0 20% 0   23 80 0 8.0 4 0.0 10.0 0.0 1.0x 1.0x 0%               Burn  
1 0 15% 0   23 90 0 6.0 4 0.0 8.0 6.0 1.0x 1.0x 0%               Kick  
2 0 15% 0   23 90 0 6.0 4 0.0 8.0 -6.0 1.0x 1.0x 0%               Kick  
Landing
0 0 12% 0   60 100 0 6.0 4 0.0 12.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   60 100 0 6.0 4 0.0 9.0 5.0 1.0x 1.0x 0%               Kick  
2 0 10% 0   60 100 0 6.0 4 0.0 9.0 -5.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 9-10
Shell invincible 14-27
Attack 16-21
Landing 31
Interruptible 52
Animation length 59
Hitboxes                                                                                                                       
Shell                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible