The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hitbox visualization showing Shulk's down aerial.

Update history

  1.0.4/  1.0.1

  •   Damage (4% (hit 1 aerial)/6% (hit 1 ground)/10% (hit 2 near)/9% (hit 2 far) → 5%/7%/11%/10%).

  1.1.3

  •   Damage (5% (hit 1 aerial)/7% (hit 1 ground)/11% (hit 2 near)/10% (hit 2 far) → 6%/7.5%/11.5%/10.5%).
  •   Landing lag (25 frames → 23).

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 6% 0   Standard 0 100 20 5.0 0 0.0 5.0 1.3 1.0x 1.2x 0%               Kick   63               0.0 0.0 1.3
1 0 0 7.5% 0   Standard 0 100 20 5.0 0 0.0 5.0 1.3 1.0x 1.2x 0%               Kick   63               0.0 0.0 1.3
Hit 2
0 0 0 11.5% 0   Forwards 10 90 0 6.2 0 0.0 -1.0 1.3 1.0x 1.0x 0%               Slash   63               0.0 -1.0 1.3
1 0 0 11.5% 0   Forwards 10 85 0 6.2 0 0.0 5.0 1.3 1.0x 1.0x 0%               Slash   63               0.0 5.0 1.3
2 0 0 10.5% 0   Forwards 55 85 0 3.5 0 0.0 -14.0 1.3 1.0x 1.0x 0%               Slash   63               0.0 4.0 1.3

Timing

Attack

Initial autocancel 1
Hit 1 14-15
Hit 2 23-24
Interruptible 61
Ending autocancel 78-
Animation length 78
                                                                                                                                                           
                                                                                                                                                           

Landing lag

Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible