SSB4 Icon.png

Palutena (SSB4)/Final Smash

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Black Hole Laser.

Overview

Palutena's Final Smash is Black Hole Laser. In this Final Smash, Black Hole is used to draw opponents in, forcing them in tumbling state and rendering them unable to move. She follows it up with Mega Laser, a wide-range beam that hits repeatedly, regardless if the opponent was trapped beforehand. The Black Hole has massive range, and the Mega Laser shifts vertically slightly and stretches across the entire stage, no matter how large it is. This makes the move extremely efficient at catching multiple opponents at once and a deadly edgeguarding move. Otherwise, it KOs at 45% from the center of Final Destination.

Both moves used originate from Kid Icarus: Uprising and are classified as powers in said game.

Hitboxes

Black Hole

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 1 0% 0   Standard 0 100 50 50.0 0 0.0 0.0 0.0 1.0x None 0%                 63              

Mega Laser

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Loop hits
0 0 8 2.4% 0   Forwards 0 100 3 12.0 0 0.0 0.0 0.0 1.0x None 0%                 31              
Final hit
0 0 0 12% 0   Forwards 60 135 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0%                 63              
1 0 0 12% 0   Forwards 60 105 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0%                 63              
2 0 0 12% 0   Forwards 60 105 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0%                 63              

Timing

  This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.