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Diddy Kong (SSB4)/Forward smash

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Hitbox visualization showing Diddy Kong's forward smash.

Overview

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Update history

  1.0.6

  •   Ending lag (FAF 48 → 51).
  •   Hit 2 hand hitbox angle (40° → 46°).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 100 28 4.5 22 5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   0 100 35 4.0 22 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   0 100 42 3.5 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 2
0 0 11% 0   40 116 0 4.5 16 5.0 0.0 0.0 1.0x 1.2x 0%               Punch  
1 0 11% 0   40 116 0 4.0 16 1.0 0.0 0.0 1.0x 1.2x 0%               Punch  
2 0 9% 0   40 116 0 3.5 15 0.0 0.0 0.0 1.0x 1.2x 0%               Punch  

Timing

Charges between 4-5
Hit 1 12-13
Hit 2 22-24
Interruptible 51
Animation length 73
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible