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Falco (SSBM)/Down aerial

< Falco (SSBM)
Revision as of 13:49, July 21, 2013 by Toomai (talk | contribs)

Overview

 
The hitbox of Falco's dair.

Falco's down aerial is one of the most feared in the game, being a very fast and powerful spike that has no sourspot, and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast falling speed, and Falco's terrible vertical recovery.


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Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0   10 100 0 0.02062368 7 -0.00531216 0.005983992 0.0             Kick
1 0 12% 0   10 100 0 0.023951592 7 0.00398412 0.00398412 0.0             Kick
Late
0 0 9% 0   20 100 0 0.02062368 7 -0.00531216 0.005983992 0.0             Kick
1 0 9% 0   20 100 0 0.023951592 7 0.00398412 0.00398412 0.0             Kick

PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0   10 100 0 0.02062368 7 -0.00531216 0.005983992 0.0             Kick
1 0 12% 0   10 100 0 0.023951592 7 0.00398412 0.00398412 0.0             Kick
Late
0 0 9% 0   20 100 0 0.02062368 7 -0.00531216 0.005983992 0.0             Kick
1 0 9% 0   20 100 0 0.023951592 7 0.00398412 0.00398412 0.0             Kick

Timing

Attack

Initial autocancel 1-4
Clean hit 5-14
Late hit 15-24
Ending autocancel 30-
Animation length 49
Interruptible 60
                                                                                                 
                                                                                                 

Landing lag

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel