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Luigi (SSBM)/Dash attack

Hitbox visualization showing Luigi's dash attack.

Overview

Luigi dashes forward while throwing several weak punches. While the move is fast and slightly disjointed, its damage output is only decent if all the hits connect. The extremely high end lag and low hitstun makes the move extremely unsafe on hit, allowing Luigi to be easily punished or grabbed. This leaves the move with practically no usage in serious settings. One reason this move is bad is because its final hit is just missing. This was later fixed in Brawl, which also changed the weak punches to have set knockback so it could connect into the final hit more easily.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-6
0 0 2% 0   2 100 0 3.906 0 0.0 7.812 7.812             Shell
1 0 2% 0   2 100 0 3.1248 5 0.0 0.0 0.0             Shell

Timing

Hitboxes 4, 10, 16, 22, 29, 37
Interruptible 59
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible