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Overview

Dr. Mario's Up special move is the Super Jump Punch. This move is similar to Mario's, but it hits harder. The only drawback is this move's overall distance, this move has 3 angles, but to go the further angle, you have to hold the control stick forward during the first few frames of the move. The higher angle now cancels the move when grounded, which helps in combos. Due to the fact the Dr. Mario can't wall jump, you can now longer wall jump out of the Super Jump Punch nearing it's apex, hindering it's recovery potential on most stages.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0   0 100 254 7.4214 23 0.0 0.0 2.3436             Punch
1 0 5% 0   0 100 254 5.0778 32 0.0 0.0 0.0             Punch
Hits 2-3
0 0 2% 0   0 100 236 6.2496 23 0.0 0.0 3.1248             Kick
1 0 2% 0   0 100 276 5.0778 4 0.0 0.0 4.6872             Kick
Hits 4-5
0 0 2% 0   0 100 98 6.2496 23 0.0 0.0 3.1248             Kick
1 0 2% 0   0 100 120 5.0778 4 0.0 0.0 4.6872             Kick
Hit 6
0 0 3% 0   40 160 0 8.7885 23 0.0 0.0 0.0             Punch
1 0 3% 0   40 160 0 3.906 4 0.0 0.0 0.0             Punch

Timing

Attack

Intangibility 3
Hit 1 3
Hits 2-3 4-7, 8-11
Hit 4-5 12-15, 16-19
Hit 6 20-21
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible