Hitbox visualization showing Marth's up tilt.
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Overview

Update History

  12.0.0

  •   The tipper of up tilt deals 1% more damage (9% → 10%) with no knockback compensation, and the blade hitbox has been moved back slightly (Z: 2 → 0.7).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit (early)
0 0 0 6.0% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 0.7 0.7× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 65 100 0   3.0 armr 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Standard 65 100 0   2.0 colonells 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 10.0% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            
4 0 0 6.0% 0   Standard 65 100 0   3.5 sword1 0.0 to 4.5 0.0 0.7 0.7× 1.0× 0%               Slash   All All            
5 0 0 10.0% 0   Standard 65 100 0   3.5 sword1 0.0 to 6.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            
Early hit (late)
0 0 0 6.0% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 0.7 0.7× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 65 100 0   3.0 armr 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Standard 65 100 0   2.0 colonells 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 10.0% 0   Standard 65 100 0   3.5 sword1 0.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            
Late hit
0 0 0 6.0% 0   Standard 52 100 0   3.5 sword1 0.0 0.0 0.7 0.7× 1.0× 0%               Marth Sword   All All            
1 0 0 5.0% 0   Standard 52 100 0   3.0 armr 0.0 0.0 0.0 0.7× 1.0× 0%               Marth Sword   All All            
2 0 0 5.0% 0   Standard 52 100 0   2.0 colonells 0.0 0.0 0.0 0.7× 1.0× 0%               Marth Sword   All All            
3 0 0 10.0% 0   Standard 52 100 0   3.5 sword1 0.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            

Timing

Early hit (early, late) 6, 7-8
Late hit 9-12
Interruptible 34
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

Trivia

  • Due to a programming oversight, the late hit will play the tipper sound effect (labeled "Marth Sword" in the scripts) instead of the slash sound effect when it connects on a sourspot hitbox.