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Zelda (SSB4)/Neutral special/Default

< Zelda (SSB4)‎ | Neutral special
Revision as of 16:57, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Nayru’s Love.
Hitbox visualization showing Zelda's Nayru's Love.
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Update history

  1.1.1

  •   Nayru's Love's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.

  1.1.5

  •   Nayru's Love has more intangibility frames: 5-12 → 5-15. This now makes it overlap with the first hitbox's first active frames, making it harder to have another attack cancel it.

Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 2% 0   12 40 0 6.0 0 0.0 8.0 -4.0 1.0x 1.0x 0%               Slash  
1 0 1% 0   12 40 0 4.0 0 0.0 8.0 -10.0 1.0x 1.0x 0%               Slash  
Final hit
0 0 5% 0   50 100 0 7.0 0 0.0 8.0 -4.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   40 100 0 5.0 0 0.0 8.0 -11.0 1.0x 1.0x 0%               Slash  

Timing

Reflection 5-43
Looping hits 13-24
Final hit 28
Intangibility 5-15
Interruptible 60
Animation length 69
                                                                                                                                         
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Reflect
 
Intangible
 
Interruptible