SSB4 Icon.png

Bayonetta (SSB4)/Neutral attack/Hit 1

Hitbox visualization showing Bayonetta's first jab.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0   45 25 0 4.0 0 0.0 to -6.0 0.0 1.5 0.2x 1.0x 0%               Punch  
1 0 1.5% 0   30 25 0 4.0 0 0.0 to -6.0 0.0 1.5 0.2x 1.0x 0%               Punch  
2 0 1.5% 0   42 25 0 4.0 0 6.0 to -6.0 0.0 1.5 0.2x 1.0x 0%               Punch  
All hitboxes use weight-independent knockback.

Timing

Hitboxes 9-12
Earliest continuable 15
Interruptible 26
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible