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Roy (SSBU)/Neutral special

Hitbox visualization showing Roy's neutral special, Flare Blade, at low charge.
Hitbox visualization showing Roy's neutral special, Flare Blade, at max charge.

Overview

Roy charges Flare Blade, swinging the sword down with an explosion occurring thereafter. It deals relatively high knockback even with low charge, though it isn't easy to land without reads. At maximum charge, which takes around 5 seconds, the move is treated as a one-hit KO that also breaks shields. Roy will take recoil damage if the move is fully charged. Flare Blade can deal slightly more damage if the move is released just before it reaches the one-hit KO threshold.

Flare Blade can be turned around during the charge, removing the need for a b-reverse. This also gives it minor utility on the ledge if spaced away from edge attacks. B-reversed Flare Blade does still have utility, however, as the momentum gives it minor use as an approach option, kill move or for general reads. It is committal, however, being -15 on shield and having a relatively long animation.

Hitboxes

No Charge

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
No Charge
0 0 0 5.0 0   Standard 40 110 0   8.7 top 0.0 8.5 to 9.0 15.7 to 15.9 1.0× 1.0× 0%               Fire   All All            
Max Charge
0 0 0 50.0 30.0   Standard 50 83 0   9.6 top 0.0 10.5 16.0 to 15.7 1.5× 1.0× 0%               Fire   All All            
1 0 0 36.0 30.0   Standard 50 70 0   17.0 top 0.0 10.5 16.0 to 15.7 1.5× 1.0× 0%               Fire   All All            

Timing

Charges between 11-12
No Charge 21-24
Max Charge 21-25
Interruptible 45
Animation length 78
No Charge                                                                                                                                                             
Max Charge                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible