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Ness (SSBU)/Up special

< Ness (SSBU)
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Hitbox visualization showing Ness's up special, PK Thunder, when he hits himself.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Projectile head
0 0 48 11.0% 0   Standard 70 55 0   4.4 top 0.0 0.0 0.0 0.5× 1.0× 0%               Electric   All All            
Projectile tail
1 1 48 1.0% 0   Standard 20 60 0   2.3 top 0.0 0.0 0.0 0.0× 1.0× 0%               Electric   All All            
PK Thunder 2 (clean)
0 0 0 25.0% 0   Standard 83 80 0   7.0 rot 0.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All            
PK Thunder 2 (late)
0 0 0 21.0% 0   Standard 48 70 0   4.8 rot 0.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

PK Thunder 2

Clean hit 1-10
Late hit 11-32
Intangible (full body) 1-9
Intangible (head) 10-32
Animation length 92
Hitbox                                                                                                                                                                                         
Full                                                                                                                                                                                         
Head                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible