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Joker (SSBU)/Down tilt

< Joker (SSBU)
Revision as of 16:03, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Joker (SSBU)/Down tilt": Bot: Unprotecting a list of files)
Hitbox visualization showing Joker's down tilt.
Hitbox visualization showing Joker's down tilt, with Arsene.
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Overview

Hitboxes

Without Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 0   Standard 75 66 0   2.6 kneer -4.0 to 5.0 0.0 1.5 0.75× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 6.0% 0   Standard 75 66 0   2.6 kneer -4.0 to 5.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Standard 75 66 0   2.6 kneer -4.0 to 5.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            

With Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 0   Standard 55 66 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Kick   All All            
1 1 0 7.0% 0   Standard 70 95 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Heavy   All All            
Mid hit
0 0 0 6.0% 0   Standard 55 66 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Kick   All All            
1 1 0 7.0% 0   Standard 70 98 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Heavy   All All            
Late hit
0 0 0 6.0% 0   Standard 55 66 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Kick   All All            
1 1 0 7.0% 0   Standard 70 99 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Heavy   All All            

Timing

Early hit 8-9
Mid hit 10-11
Late hit 12-14
Interruptible 38
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible