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Zelda (SSB4)/Down aerial

< Zelda (SSB4)
Revision as of 22:33, October 26, 2018 by EyeDonutz (talk | contribs) (added missing category)
Hitbox visualization showing Zelda's down aerial.
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Update history

  1.0.8

  •   Down aerial's landing lag decreased : 21 frames → 18.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0   30 65 0 4.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Magic zap  
Late hit
0 0 5% 0   5 90 0 6.0 5 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   0 70 0 6.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-3
Clean hit 14
Late hit 15-24
Ending autocancel 40-
Animation length 44
                                                                                       
                                                                                       

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel