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  • File:East Coast Regional Circuit 2009 Logo.png
    If this is allowed to stay, I will add this to the future S.N.E.S. page.
    (300 × 125 (67 KB)) - 13:54, February 23, 2021
  • File:Jump Festa 2002 Logo.svg
    w At the moment I don't know what license this falls under, but he has allowed it to be used on my website. I'll ask him in the morning.
    (391 × 157 (14 KB)) - 06:43, February 17, 2022
  • File:Germanystages.png
    Those are the stages allowed in the german ruleset.
    (375 × 288 (152 KB)) - 22:00, July 5, 2021
  • File:ToomaiYoshiWikiClub.png
    condensium, the Wiki Club's destructive power is such that lesser users aren't allowed to swing it indoors. At full power its swing can whip up torrents of social
    (500 × 500 (118 KB)) - 00:04, March 19, 2013
  • File:SSBU Falco Instant Double Jump.gif
    performing a combo with a Delayed Instant Double Jump. The increased height allows for more follow-ups after the initial up aerial
    (600 × 338 (8.21 MB)) - 14:10, July 18, 2021
  • File:SSBU Sound Test Series Sorting.jpg
    The "Music" Sound Test in Ultimate, allowing the player to choose a song from specific universes; note that the two Mario icons indicating the two different
    (1,280 × 720 (166 KB)) - 20:26, May 28, 2020
  • File:Ssbm homeruncomparison.png
    position of Sandbag between the shots. Showing the differences this way clearly allows one to see Sandbag's position and scale are identical between versions,
    (640 × 480 (537 KB)) - 01:52, July 12, 2018
  • File:GameCrashDolphin.gif
    Taken in tandem with Dolphin, xPadder, and GifCam. Hacks were enabled as to allow for access to the Debug Menu.
    (517 × 553 (405 KB)) - 06:16, July 30, 2023
  • File:SSB64 Falcon F-throw Team Wobble.gif
    a team wobble in Smash 64 by using forward throws to combo into a grab, allowing repeated regrabs.
    (331 × 248 (4.34 MB)) - 20:57, April 29, 2018
  • File:SSBM Yoshi Turnaround Edgehog.gif
    during the animation if the control stick is tilted to that direction. This allows him to quickly grab the edge by simply running offstage.
    (640 × 480 (1.86 MB)) - 13:03, November 16, 2015
  • File:SSBU Sound Test Character Sorting.jpg
    The Sound Test in Ultimate allowing the player to choose voice clips from a character; in this case, while Daisy is chosen as the character, but the player
    (2,048 × 1,152 (422 KB)) - 01:47, May 29, 2020
  • File:Flag of Quebec.svg
    isn't supposed to be used to identify players, and isn't a precedent to allow flags of Ontario, Florida, or what have you.
    (600 × 400 (1 KB)) - 11:41, February 18, 2019
  • File:Marth imperfect AC nair vs shffl nair.gif
    l-canceled nair. Here, AC nair is 3 frames faster. A perfect AC nair would allow Marth to bring his shield out another 2 frames earlier because of immediate
    (640 × 440 (823 KB)) - 12:46, November 16, 2015
  • File:Landcancelling.gif
    is not Instant) IS actually helpful, as it stops your upward momentum, allowing you to hit the ground faster. And a true IDJC is basically impossible in
    (256 × 192 (1.01 MB)) - 20:48, April 29, 2018
  • File:YujiNakaInterview.jpg
    “ It was very close, but time constraints did not allow us to continue with the idea. ” —Yuji Naka
    (1,338 × 1,502 (463 KB)) - 10:24, July 30, 2021