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Bayonetta (SSB4)/Up tilt

Hitbox visualization showing Bayonetta's up tilt.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit 1
0 0 5% 0   80 40 0 5.0 0 0.0 7.0 to 10.0 8.0 0.0x 1.0x 0%               Punch  
1 0 5% 0   80 40 0 5.0 0 0.0 7.0 to 10.0 8.0 0.0x 0.8x 0%               Punch  
The hitboxes on the early hit 1 use weight-independent set knockback.
Late hit 1
0 0 2% 0   65 27 0 4.5 0 0.0 18.0 7.0 0.0x 1.0x 0%               Punch  
Hit 2
0 1 6% 0   60 60 0 7.0 0 0.0 27.0 -1.0 to 1.0 1.0x 1.5x 0%               Punch  

Timing

Hit 1 (early, late) 7-8, 9-10
Hit 2 11
Interruptible 27
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible