Super Smash Bros. Brawl

Olimar (SSBB)/Forward smash

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Red Pikmin

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 15% 0   Forwards 10 96 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111
Clean hit
0 0 0 12% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111
Late hit
0 0 0 9% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111

Yellow Pikmin

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 13% 0   Forwards 10 96 0 6.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock                         11111111111111
Clean hit
0 0 0 9% 0   Forwards 20 90 0 5.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock                         11111111111111
Late hit
0 0 0 6% 0   Forwards 20 90 0 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock                         11111111111111

Blue Pikmin

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 15% 0   Forwards 10 96 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Clean hit
0 0 0 11% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Late hit
0 0 0 6% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111

White Pikmin

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 9% 0   Forwards 10 80 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Clean hit
0 0 0 6% 0   Forwards 15 80 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Late hit
0 0 0 3% 0   Forwards 15 80 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111

Purple Pikmin

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 18% 0   Forwards 20 95 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Clean hit
0 0 0 16% 0   Forwards 20 95 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Late hit
0 0 0 13% 0   Forwards 20 95 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

Timing

The hitbox for the Pikmin will terminate if they land in the middle of the jump.

Charges between 7-8
Pikmin 11-15, 16-22, 23-47
Interruptible 40
Animation length 44
Pikmin                                                                                               
Olimar                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible