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''This article is about the move. Counter can also be used to describe a [[Counter (match-up)|match-up that strongly favors one character]]. | |||
[[Counter]] is [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]]'s [[Down B]] move. Marth or Roy will strike a pose and a small, high-pitched sound will be heard. For about a second, any attack that Marth and Roy is struck with will be negated, and, if the attack is physical, a counterattack will be dealt to the attacker; Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as [[Samus (SSBM)|Samus]]' [[Missile]]), it will simply be deflected with the same animation as the reflection of a physical attack. Its worth noting explosive projectiles still explode and will still do damage (if a [[Samus (SSBM)|Samus]] [[Missile]] reaches its outside range, even deflecting it won't stop the explosion). If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with [[Mr. Game and Watch (SSBM)|Mr. Game and Watch]]'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'' (if Oil Panic has absorbed the most possible damage, that is). | [[Counter]] is [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]]'s [[Down B]] move. Marth or Roy will strike a pose and a small, high-pitched sound will be heard. For about a second, any attack that Marth and Roy is struck with will be negated, and, if the attack is physical, a counterattack will be dealt to the attacker; Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as [[Samus (SSBM)|Samus]]' [[Missile]]), it will simply be deflected with the same animation as the reflection of a physical attack. Its worth noting explosive projectiles still explode and will still do damage (if a [[Samus (SSBM)|Samus]] [[Missile]] reaches its outside range, even deflecting it won't stop the explosion). If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with [[Mr. Game and Watch (SSBM)|Mr. Game and Watch]]'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'' (if Oil Panic has absorbed the most possible damage, that is). | ||
[[Ike (SSBB)|Ike]] also has this attack as his [[Down B]] move in Brawl. However the exact details of | [[Ike (SSBB)|Ike]] also has this attack as his [[Down B]] move in Brawl. However the exact details of how it compares and contrasts with Marth and Roy's counters are not known at this time. | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Special Attacks]] | [[Category:Special Attacks]] | ||
[[Category:Fire Emblem universe]] | [[Category:Fire Emblem universe]] |
Revision as of 23:15, November 16, 2007
This article is about the move. Counter can also be used to describe a match-up that strongly favors one character.
Counter is Marth and Roy's Down B move. Marth or Roy will strike a pose and a small, high-pitched sound will be heard. For about a second, any attack that Marth and Roy is struck with will be negated, and, if the attack is physical, a counterattack will be dealt to the attacker; Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as Samus' Missile), it will simply be deflected with the same animation as the reflection of a physical attack. Its worth noting explosive projectiles still explode and will still do damage (if a Samus Missile reaches its outside range, even deflecting it won't stop the explosion). If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with Mr. Game and Watch's Oil Panic, it is the most powerful non-charged attack in Melee (if Oil Panic has absorbed the most possible damage, that is).
Ike also has this attack as his Down B move in Brawl. However the exact details of how it compares and contrasts with Marth and Roy's counters are not known at this time.