Blast line: Difference between revisions

161 bytes added ,  9 years ago
Undid edit by KoRoBeNiKi: that's what the phrase meant, so I'll make it more clear
(As Jigglypuff exists in smash 64, this is wrong (as a shield break causes a death off the top. It is also possible for Pikachu and Kirby to SD with Up B by using their several jumps and quite simply up B'ing.)
(Undid edit by KoRoBeNiKi: that's what the phrase meant, so I'll make it more clear)
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Most stages have left and right blast lines which are far away from the edges of the stage's platforms, and so cannot readily be walked into. Some stages, however, have what are known as "walk-offs", where a stage's platform doesn't stop at a ledge and instead goes all the way to the left and/or right blast line, which allows players to "walk off" the stage's boundaries and be KO'd, with the exception of [[Balloon Fight]], where walking off the side of the stage wraps you around to the other side. There is additionally a lower blast line which is triggered by falling below the bottom of the screen, which is what KO's characters that fail to [[recover]] after being knocked off the stage. Some stages have full floors and walls that prevent access to certain blast lines, but they still exist, should a character be glitched through the stage.
Most stages have left and right blast lines which are far away from the edges of the stage's platforms, and so cannot readily be walked into. Some stages, however, have what are known as "walk-offs", where a stage's platform doesn't stop at a ledge and instead goes all the way to the left and/or right blast line, which allows players to "walk off" the stage's boundaries and be KO'd, with the exception of [[Balloon Fight]], where walking off the side of the stage wraps you around to the other side. There is additionally a lower blast line which is triggered by falling below the bottom of the screen, which is what KO's characters that fail to [[recover]] after being knocked off the stage. Some stages have full floors and walls that prevent access to certain blast lines, but they still exist, should a character be glitched through the stage.


The upper blast line is different from the others in that characters can freely pass it without being KO'd in most situations; characters can freely jump and attack above the blast line (the cause of the [[Luigi ladder]]). Characters are only KO'd off the top if they are standing on platforms that leave the stage or they are being propelled upwards by [[knockback]], a broken [[shield]], a thrown {{b|Screw Attack|item}}, or the [[Wario Waft]].
The upper blast line is different from the others in that characters can freely pass it without being KO'd in most situations; characters can freely jump and attack above the blast line (the cause of the [[Luigi ladder]]). Characters are only KO'd off the top if they are standing on platforms that leave the stage or they are being propelled upwards by [[knockback]], a broken [[shield]], a thrown {{b|Screw Attack|item}}, or the [[Wario Waft]]. These characteristics do not apply in the original ''[[Super Smash Bros.]]''; the top blast line in said game will KO characters regardless of how they pass it.


Characters KO'd via the upper blast line are either [[star KO]]'d or [[screen KO]]'d. There are a few exceptions to this, however. In most battles in [[1P Mode]] where the player fights a large team of opponents, the opponents are KO'd off the upper blast line as if it were any other blast line, instead of being star or screen KO'd. In ''Brawl'', there's a glitch that causes characters who are KO'd over the upper blast line during the usage of a [[tether recovery]] to be KO'd with a simple colored blast. Additionally in ''Brawl'', if a character is KO'd at the upper blast line while near the left or right blast line, they are KO'd as normal instead of star/screen KO'd.
Characters KO'd via the upper blast line are either [[star KO]]'d or [[screen KO]]'d. There are a few exceptions to this, however. In most battles in [[1P Mode]] where the player fights a large team of opponents, the opponents are KO'd off the upper blast line as if it were any other blast line, instead of being star or screen KO'd. In ''Brawl'', there's a glitch that causes characters who are KO'd over the upper blast line during the usage of a [[tether recovery]] to be KO'd with a simple colored blast. Additionally in ''Brawl'', if a character is KO'd at the upper blast line while near the left or right blast line, they are KO'd as normal instead of star/screen KO'd.